![]() ![]() Just add it to existing bendy built-in rig? Strip it down and add c-curve? Something else I might be missing about reorientation for the original scratch built rig? Just looking for quickest path forward. The time consuming bit is lining up all the joints with my character. I prefer a pretty straight forward heavily smoothed (and then normalized) setup, so the weighting doesn’t take long. ![]() If I wanted to get up and running with C-option as quickly as possible, what would you do? The weighting is no big deal. As a result, I do now also have a rig built with bendy options using advanced biped template for built in rig.īuilt in rig seems bizarrely complsx to me in terms of full hierarchy, and bendy option adds all the sub-bones for bends, etc. Could just be dyslexia overload, but I gave up from exhaustion, not lack of trying. ![]() I never did get the joint reorinentation to work properly on the hand built rig. It’s been a good learning experience, but far too time consuming rebuilding this rig over and over. I saw that tut which seemed simple and intuitive, then assumed it would be similar with built in tools with a single simple bend % slider… which it LOOKS like the build tin one has… though it does nothing without the additional controller automation.
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